Go back to top Toggle Light / Dark / Auto color theme Toggle accessibility options Toggle page contents sidebar Index A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | R | S | T | U | V | W A accessibility activity affordance analogous colors anecdotal evidence anthropometry anti-affordance architectural design art artboard B baseline behavioral level C canvas CMYK color model color color blindness color model color palette color scheme color swatch color theory color wheel competence complementary colors component conceptual framework conceptual model contrast ratio creeping elegance creeping featurism D data blitz design design fail design for all design metaphor design object design sprint design thinking detailed design digit ratio discoverability E effectiveness efficiency empathy map equality equity evidence exempt research exempt study experience designer F fallacy feature bloat featuritis feedback feedforward fidelity findability fine art flow font font family font style properties font weight frame framework functional requirements G glyph guidelines gulf of evaluation gulf of execution H hard skills HCI Hick's law Hick–Hyman law hot-cold empathy gap HSL color model HSLA color model hue human subject human subjects research human-centered design human-computer interaction I idea generation ideation illuminated initial implementation inclusion initial innovation Institutional Review Board interaction design interactive system IRB J journey map K keming kerning key personnel L learning legibility lightness lightning talk logotype M mapping mockup monochrome colors movable type N non-functional requirements Norman's Principles of Good Design O object P pain point participatory design pasteboard personas phenomenography phenomenology PI practicum preliminary design primary color principal investigator principles proficiency property prototype prototyping R readability reflective level relative luminance requirements analysis researcher RGB color model RGBA color model S sans-serif typeface satisfaction saturation scope script typeface SD secondary color sensation serif serif typeface service service design seven stages of action shade signifier sketch sketching skill soft skills stakeholder statistical evidence status quo study coordinator study team member stupid question success rate supporting supporting evidence system system image T task tertiary color theoretical construct theoretical framework theories three levels of processing time to learn tint touchpoint trace tracing triadic colors trigger type typeface typography U UI universal design usability usability engineer use case user user advocacy user drop off user exit user experience user experience designer user experience requirements user interface user story user-interface architect UX V value visceral factors visceral level W wireframe